Physics Debug Display
To visualise Unity Physics, add a Physics Debug Display component. As usual, when working with Entities, a SubScene is necessary when adding the Physics Debug Display component.
| Field | Description |
|---|---|
| Draw Colliders | Displays a solid collider around the object. |
| Draw Collider Edges | Displays only the edges of the collider. |
| Draw Collider AABBs | Displays the collider's Axis Aligned Bounding Box (AABB), which is usually used in the broadphase. |
| Draw Broadphase | Displays the Broadphase expanding the AABB's bodies colliders caused by the collision detection between two bodies. While Draw Collider AABB's does not. |
| Draw Mass Properties | Displays the mass properties. |
| Draw Contacts | Displays a visualization of all contacts. |
| Draw Collision Events | Displays a visualization of all collision events. |
| Draw Trigger Events | Displays a visualization of all trigger events. |
| Draw Joints | Displays a visualization of all Joints, with degrees of freedom, constraints, anchor points and axis alignments. |

Physics Debug Display component.