Authoring using built-in physics components
Unity Physics supports the built-in Unity Engine Physics components for sub-scene editing. For more information, refer to the built-in physics documentation in the Unity User Manual.
- RigidBody
- BoxCollider
- SphereCollider
- CapsuleCollider
- MeshCollider
- TerrainCollider
- CharacterJoint
- ConfigurableJoint
- SpringJoint
- FixedJoint
- HingeJoint
Alternatively, you can use the custom physics components for authoring your simulation. Refer to the Custom Physics Authoring section for more details.