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    Struct TriggerEvents

    A stream of trigger events. This is a value type, which means it can be used in Burst jobs (unlike IEnumerable<TriggerEvent>).

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    ValueType.ToString()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.Physics
    Syntax
    public struct TriggerEvents

    Methods

    GetEnumerator()

    Gets the enumerator.

    Declaration
    public TriggerEvents.Enumerator GetEnumerator()
    Returns
    Type Description
    TriggerEvents.Enumerator

    The enumerator.

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