Enum TerrainCollider.CollisionMethod
TerrainCollider offers two methods for rigid body collision with performance / quality
tradeoffs.
Syntax
public enum CollisionMethod
Fields
Name |
Description |
Value |
VertexSamples |
Each vertex of the other shape is projected downward onto the terrain and a contact plane is generated from
the triangle. This is very fast, but it is possible for the other shape's edges and faces to penetrate edges
and vertices of the terrain, or for the other shape to tunnel completely through steep faces in the terrain.
It works best with relatively smooth terrain, and worst with cliffs and sharp peaks. It also has the trait
that bodies below the terrain but within its AABB will be pushed up, even if they are not touching the
surface triangles.
|
0 |
Triangles |
In this mode the collision behaves exactly as if it were a MeshCollider.
|
1 |
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