Struct SyncCustomPhysicsProxySystem
Synchronize the movement of the custom physics proxy using kinematic velocities. The kinematic entity is moved from its current position/rotation to the position/rotation of the driving entity in one frame, by computing the necessary angular and linear velocities.
Inherited Members
Namespace: Unity.Physics.Systems
Syntax
[UpdateInGroup(typeof(PhysicsSystemGroup))]
[UpdateBefore(typeof(PhysicsInitializeGroup))]
[BurstCompile]
public struct SyncCustomPhysicsProxySystem : ISystem