Struct ExportPhysicsWorld
A system which copies transforms and velocities from the physics world back to the original entity components. The last system to run in PhysicsSystemGroup.
Inherited Members
Namespace: Unity.Physics.Systems
Syntax
[UpdateInGroup(typeof(PhysicsSystemGroup))]
[UpdateAfter(typeof(PhysicsSimulationGroup))]
[CreateAfter(typeof(BuildPhysicsWorld))]
[BurstCompile]
public struct ExportPhysicsWorld : ISystem