Class AfterPhysicsSystemGroup
A system group that runs after physics. In almost all cases, this provides no behaviour difference over manually typing [UpdateInGroup(typeof(FixedStepSimulationSystemGroup))][UpdateAfter(typeof(PhysicsSystemGroup))]. The only benefit of using [UpdateInGroup(AfterPhysicsSystemGroup)] is the fact that the systems which update in this group will be correctly copied by CustomPhysicsSystemGroup in cases of using multiple worlds. If using [UpdateInGroup(typeof(FixedStepSimulationSystemGroup))][UpdateAfter(typeof(PhysicsSystemGroup))] the [UpdateAfter] attribute will be invalid in CustomPhysicsSystemGroup.
Inherited Members
Namespace: Unity.Physics.Systems
Syntax
[UpdateInGroup(typeof(PhysicsSystemGroup))]
[UpdateAfter(typeof(ExportPhysicsWorld))]
public class AfterPhysicsSystemGroup : ComponentSystemGroup