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    Struct SimulationJobHandles

    Result of ISimulation.ScheduleStepJobs()

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    ValueType.ToString()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.Physics
    Syntax
    public struct SimulationJobHandles

    Constructors

    SimulationJobHandles(JobHandle)

    Constructor.

    Declaration
    public SimulationJobHandles(JobHandle handle)
    Parameters
    Type Name Description
    JobHandle handle

    The handle.

    Fields

    FinalDisposeHandle

    Final handle. Includes dispose jobs

    Declaration
    public JobHandle FinalDisposeHandle
    Field Value
    Type Description
    JobHandle

    FinalExecutionHandle

    Final execution handle. Does not include dispose jobs.

    Declaration
    public JobHandle FinalExecutionHandle
    Field Value
    Type Description
    JobHandle
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