docs.unity3d.com
    Show / Hide Table of Contents

    Struct PhysicsCustomTags

    Optional custom tags attached to a rigid body. This will be copied to any contacts and Jacobians involving this rigid body, providing additional context to any user logic operating on those structures.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    ValueType.ToString()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.Physics
    Syntax
    public struct PhysicsCustomTags : IComponentData, IQueryTypeParameter

    Fields

    Value

    The value.

    Declaration
    public byte Value
    Field Value
    Type Description
    Byte
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023