Struct PhysicsCollider
The collision geometry of a rigid body. If not present, the rigid body cannot collide with anything.
Inherited Members
Namespace: Unity.Physics
Syntax
public struct PhysicsCollider : IComponentData, IQueryTypeParameter
Fields
Value
The collider reference, null is allowed.
Declaration
public BlobAssetReference<Collider> Value
Field Value
Type | Description |
---|---|
BlobAssetReference<Collider> |
Properties
ColliderPtr
Gets the collider pointer.
Declaration
public readonly Collider*ColliderPtr { get; }
Property Value
Type | Description |
---|---|
Collider* | The collider pointer. |
IsValid
Gets a value indicating whether this object is valid.
Declaration
public readonly bool IsValid { get; }
Property Value
Type | Description |
---|---|
Boolean | True if this object is valid, false if not. |
MassProperties
Gets the mass properties.
Declaration
public readonly MassProperties MassProperties { get; }
Property Value
Type | Description |
---|---|
MassProperties | The mass properties. |