Struct CompoundCollider.ColliderBlobInstance
Input to CompoundCollider.Create(). Represents one child of the compound collider, with its' transform.
Inherited Members
Namespace: Unity.Physics
Syntax
public struct ColliderBlobInstance
Fields
Collider
The child collider.
Declaration
public BlobAssetReference<Collider> Collider
Field Value
Type | Description |
---|---|
BlobAssetReference<Collider> |
CompoundFromChild
The child transform relative to the compound collider.
Declaration
public RigidTransform CompoundFromChild
Field Value
Type | Description |
---|---|
RigidTransform |
Entity
The original Entity from a hierarchy that Child is associated with, which is properly populated in Baking time. If creating a CompoundCollider in the code, you can set this field to any value you want and interpret it the way you want to.
Declaration
public Entity Entity
Field Value
Type | Description |
---|---|
Entity |