Struct CompoundCollider.Child
A child collider, within the same blob as the compound collider. Warning: This references the collider via a relative offset, so must always be passed by reference.
Inherited Members
Namespace: Unity.Physics
Syntax
public struct Child
Fields
CompoundFromChild
The child transform relative to the compound collider.
Declaration
public RigidTransform CompoundFromChild
Field Value
Type | Description |
---|---|
RigidTransform |
Entity
The original Entity from a hierarchy that Child is associated with, which is properly populated in Baking time. If creating a CompoundCollider in the code, you can set this field to any value you want and interpret it the way you want to.
Declaration
public Entity Entity
Field Value
Type | Description |
---|---|
Entity |
Properties
Collider
Gets the child collider pointer.
Declaration
public readonly Collider*Collider { get; }
Property Value
Type | Description |
---|---|
Collider* | The child collider pointer. |