docs.unity3d.com
    Show / Hide Table of Contents

    Struct CollisionEvents

    A stream of collision events. This is a value type, which means it can be used in Burst jobs (unlike IEnumerable<CollisionEvent>).

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    ValueType.ToString()
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Namespace: Unity.Physics
    Syntax
    public struct CollisionEvents

    Methods

    GetEnumerator()

    Gets the enumerator.

    Declaration
    public CollisionEvents.Enumerator GetEnumerator()
    Returns
    Type Description
    CollisionEvents.Enumerator

    The enumerator.

    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023