Struct TriggerEvent
Namespace: Unity.Physics
Syntax
public struct TriggerEvent
Properties
BodyIndexA
Declaration
public int BodyIndexA { get; }
Property Value
| Type | Description |
|---|---|
| Int32 |
BodyIndexB
Declaration
public int BodyIndexB { get; }
Property Value
| Type | Description |
|---|---|
| Int32 |
ColliderKeyA
Declaration
public ColliderKey ColliderKeyA { get; }
Property Value
| Type | Description |
|---|---|
| ColliderKey |
ColliderKeyB
Declaration
public ColliderKey ColliderKeyB { get; }
Property Value
| Type | Description |
|---|---|
| ColliderKey |
EntityA
Declaration
public Entity EntityA { get; }
Property Value
| Type | Description |
|---|---|
| Entity |
EntityB
Declaration
public Entity EntityB { get; }
Property Value
| Type | Description |
|---|---|
| Entity |