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    Struct PhysicsExclude

    Add this tag to a body or joint to exclude it from the physics world. This allows you to retain all of its other data, but temporarily ignore it for purposes of physics

    Namespace: Unity.Physics
    Syntax
    [Obsolete("PhysicsExclude will be deprecated soon. Instead of adding PhysicsExclude, please remove PhysicsWorldIndex from entities you want to exclude from all physics worlds. (RemovedAfter 2021-10-01)", false)]
    public struct PhysicsExclude : IComponentData
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