Struct PhysicsExclude
Add this tag to a body or joint to exclude it from the physics world. This allows you to retain all of its other data, but temporarily ignore it for purposes of physics
Namespace: Unity.Physics
Syntax
[Obsolete("PhysicsExclude will be deprecated soon. Instead of adding PhysicsExclude, please remove PhysicsWorldIndex from entities you want to exclude from all physics worlds. (RemovedAfter 2021-10-01)", false)]
public struct PhysicsExclude : IComponentData