Struct PhysicsGraphicalInterpolationBuffer
Stores the state of a rigid body from the previous physics tick in order to interpolate the motion of the body's graphical representation. When used in conjunction with PhysicsGraphicalSmoothing, it indicates that smoothing should interpolate between the two most recent physics simulation ticks. The result is thus a more accurate representation of the physics simulation, but is one tick behind.
Namespace: Unity.Physics.GraphicsIntegration
Syntax
public struct PhysicsGraphicalInterpolationBuffer : IComponentData
Fields
PreviousTransform
The body's position and orientation from the previous physics tick.
Declaration
public RigidTransform PreviousTransform
Field Value
Type | Description |
---|---|
RigidTransform |
PreviousVelocity
The body's linear and angular velocity from the previous physics tick.
Declaration
public PhysicsVelocity PreviousVelocity
Field Value
Type | Description |
---|---|
PhysicsVelocity |