Class CopyPhysicsVelocityToSmoothing
A system that writes to a body's PhysicsGraphicalSmoothing component by copying its PhysicsVelocity after physics has stepped.
These values are used for bodies whose graphics representations will be smoothed by the SmoothRigidBodiesGraphicalMotion system.
Add a WriteGroupAttribute
to your own component if you need to use a different value (as with a character controller).
Inherited Members
Unity.Entities.SystemBase.UnmanagedUpdate$BurstManaged(System.IntPtr, Unity.Entities.SystemDependencySafetyUtility.SafetyErrorDetails)
Namespace: Unity.Physics.GraphicsIntegration
Syntax
[UpdateInGroup(typeof(FixedStepSimulationSystemGroup))]
[UpdateAfter(typeof(ExportPhysicsWorld))]
public class CopyPhysicsVelocityToSmoothing : SystemBase
Properties
SmoothedDynamicBodiesGroup
An entity query matching dynamic rigid bodies whose motion should be smoothed.
Declaration
public EntityQuery SmoothedDynamicBodiesGroup { get; }
Property Value
Type | Description |
---|---|
EntityQuery |
Methods
AddInputDependency(JobHandle)
Declaration
[Obsolete("AddInputDependency() has been deprecated. Please call RegisterPhysicsRuntimeSystemReadWrite() or RegisterPhysicsRuntimeSystemReadOnly() in your system's OnStartRunning() to achieve the same effect. (RemovedAfter 2021-05-01)", true)]
public void AddInputDependency(JobHandle inputDep)
Parameters
Type | Name | Description |
---|---|---|
JobHandle | inputDep |
GetOutputDependency()
Declaration
[Obsolete("GetOutputDependency() has been deprecated. Please call RegisterPhysicsRuntimeSystemReadWrite() or RegisterPhysicsRuntimeSystemReadOnly() in your system's OnStartRunning() to achieve the same effect. (RemovedAfter 2021-05-01)", true)]
public JobHandle GetOutputDependency()
Returns
Type | Description |
---|---|
JobHandle |
OnCreate()
Declaration
protected override void OnCreate()
Overrides
OnUpdate()
Declaration
protected override void OnUpdate()