Interface BoundingVolumeHierarchy.IColliderCastLeafProcessor
Namespace: Unity.Physics
Syntax
public interface IColliderCastLeafProcessor
Methods
ColliderCastLeaf<T>(ColliderCastInput, Int32, ref T)
Declaration
bool ColliderCastLeaf<T>(ColliderCastInput input, int leafData, ref T collector)
where T : struct, ICollector<ColliderCastHit>
Parameters
| Type | Name | Description |
|---|---|---|
| ColliderCastInput | input | |
| Int32 | leafData | |
| T | collector |
Returns
| Type | Description |
|---|---|
| Boolean |
Type Parameters
| Name | Description |
|---|---|
| T |