Class BuildPhysicsWorld
Inheritance
BuildPhysicsWorld
Syntax
public class BuildPhysicsWorld : SystemBase
Fields
PhysicsData
Declaration
public PhysicsWorldData PhysicsData
Field Value
WorldFilter
Declaration
public PhysicsWorldIndex WorldFilter
Field Value
Properties
CollisionWorldProxyGroup
Declaration
public EntityQuery CollisionWorldProxyGroup { get; }
Property Value
Type |
Description |
EntityQuery |
|
DynamicEntityGroup
Declaration
public EntityQuery DynamicEntityGroup { get; }
Property Value
Type |
Description |
EntityQuery |
|
JointEntityGroup
Declaration
public EntityQuery JointEntityGroup { get; }
Property Value
Type |
Description |
EntityQuery |
|
PhysicsWorld
Declaration
public ref PhysicsWorld PhysicsWorld { get; }
Property Value
StaticEntityGroup
Declaration
public EntityQuery StaticEntityGroup { get; }
Property Value
Type |
Description |
EntityQuery |
|
Methods
Declaration
public void AddInputDependency(JobHandle inputDep)
Parameters
Type |
Name |
Description |
JobHandle |
inputDep |
|
Adds the dependency that BuildPhysicsWorld will complete on the next OnUpdate() call.
Multiple dependencies can be added this way (they are combined).
BuildPhysicsWorld resets the PhysicsWorld immediately in the OnUpdate() method (not through jobs),
so any jobs that rely on that data should use this to make sure their data is not ruined before they access it.
Declaration
public void AddInputDependencyToComplete(JobHandle dependencyToComplete)
Parameters
Type |
Name |
Description |
JobHandle |
dependencyToComplete |
|
GetOutputDependency()
Declaration
public JobHandle GetOutputDependency()
Returns
Type |
Description |
JobHandle |
|
OnCreate()
Declaration
protected override void OnCreate()
OnDestroy()
Declaration
protected override void OnDestroy()
OnStartRunning()
Declaration
protected override void OnStartRunning()
OnUpdate()
Declaration
protected override void OnUpdate()
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