Glossary | Unity Physics | 0.5.1-preview.2
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    Glossary

    Term Description
    Center of mass (COM) Forces applied to the center of mass will push the body in the direction of the force without causing rotation.
    Compound Collider A compound collider is a set of Physics Shapes nested under a single Physics Body. The shapes behave as a single body.
    Convex Radius (Bevel Radius) To improve the performance and robustness of collision detection Unity Physics allows contacts to be generated within a small tolerance of the surface of a convex shape. This tolerance is referred to as convex radius or bevel radius.
    Convex shape A convex shape or volume has the property that a line segment drawn between any two points inside the volume never leaves the volume. Unity Physics exploits this property to accelerate the performance of collision detection and spatial queries.
    Degree of Freedom (DOF) A description of how a linear system is free to move. In rigid body dynamics this usually refers to the 6 degrees of freedom a body has when moving in free space. These are 3 linear and 3 angular degrees of freedom. They correspond to the axes you specify when describing a constraint.
    Inertia Tensor Describes the mass distribution of a rigid body. In particular it affects how the angular velocity of a body can change. See Moment of inertia.
    Jacobian Typically describes a constraint used during constraint solving. See Jacobian.
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