Class RecordMostRecentFixedTime
A system to keep track of the time values in the most recent tick of the FixedStepSimulationSystemGroup
.
Inherited Members
Unity.Entities.SystemBase.GetBuffer<T>(Unity.Entities.Entity)
Unity.Entities.SystemBase.GetBufferFromEntity<T>(System.Boolean)
Unity.Entities.SystemBase.OnCreateForCompiler()
Unity.Entities.ComponentSystemBase.GetComponentTypeHandle<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetDynamicComponentTypeHandle(Unity.Entities.ComponentType)
Unity.Entities.ComponentSystemBase.GetBufferTypeHandle<T>(System.Boolean)
Unity.Entities.ComponentSystemBase.GetSharedComponentTypeHandle<T>()
Unity.Entities.ComponentSystemBase.GetEntityTypeHandle()
Unity.Entities.ComponentSystemBase.ExecutingSystemType
Namespace: Unity.Physics.GraphicsIntegration
Syntax
public class RecordMostRecentFixedTime : SystemBase
Properties
MostRecentDeltaTime
The value of Time.DeltaTime
in the most recent tick of the FixedStepSimulationSystemGroup
.
Declaration
public double MostRecentDeltaTime { get; }
Property Value
Type | Description |
---|---|
Double |
MostRecentElapsedTime
The value of Time.ElapsedTime
in the most recent tick of the FixedStepSimulationSystemGroup
.
Declaration
public double MostRecentElapsedTime { get; }
Property Value
Type | Description |
---|---|
Double |
Methods
OnUpdate()
Declaration
protected override void OnUpdate()