Struct ConvexCollider | Unity Physics | 0.5.1-preview.2
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    Struct ConvexCollider

    Namespace: Unity.Physics
    Syntax
    public struct ConvexCollider : IConvexCollider, ICollider, ICollidable

    Properties

    CollisionType

    Declaration
    public CollisionType CollisionType { get; }
    Property Value
    Type Description
    CollisionType

    Filter

    Declaration
    public CollisionFilter Filter { get; set; }
    Property Value
    Type Description
    CollisionFilter

    MassProperties

    Declaration
    public MassProperties MassProperties { get; }
    Property Value
    Type Description
    MassProperties

    Material

    Declaration
    public Material Material { get; set; }
    Property Value
    Type Description
    Material

    MemorySize

    Declaration
    public int MemorySize { get; }
    Property Value
    Type Description
    Int32

    Type

    Declaration
    public ColliderType Type { get; }
    Property Value
    Type Description
    ColliderType

    Methods

    CalculateAabb()

    Declaration
    public Aabb CalculateAabb()
    Returns
    Type Description
    Aabb
    Implements
    ICollidable.CalculateAabb()

    CalculateAabb(RigidTransform)

    Declaration
    public Aabb CalculateAabb(RigidTransform transform)
    Parameters
    Type Name Description
    Unity.Mathematics.RigidTransform transform
    Returns
    Type Description
    Aabb
    Implements
    ICollidable.CalculateAabb(RigidTransform)

    CalculateDistance(ColliderDistanceInput)

    Declaration
    public bool CalculateDistance(ColliderDistanceInput input)
    Parameters
    Type Name Description
    ColliderDistanceInput input
    Returns
    Type Description
    Boolean
    Implements
    ICollidable.CalculateDistance(ColliderDistanceInput)

    CalculateDistance(ColliderDistanceInput, ref NativeList<DistanceHit>)

    Declaration
    public bool CalculateDistance(ColliderDistanceInput input, ref NativeList<DistanceHit> allHits)
    Parameters
    Type Name Description
    ColliderDistanceInput input
    NativeList<DistanceHit> allHits
    Returns
    Type Description
    Boolean
    Implements
    ICollidable.CalculateDistance(ColliderDistanceInput, ref NativeList<DistanceHit>)

    CalculateDistance(ColliderDistanceInput, out DistanceHit)

    Declaration
    public bool CalculateDistance(ColliderDistanceInput input, out DistanceHit closestHit)
    Parameters
    Type Name Description
    ColliderDistanceInput input
    DistanceHit closestHit
    Returns
    Type Description
    Boolean
    Implements
    ICollidable.CalculateDistance(ColliderDistanceInput, out DistanceHit)

    CalculateDistance(PointDistanceInput)

    Declaration
    public bool CalculateDistance(PointDistanceInput input)
    Parameters
    Type Name Description
    PointDistanceInput input
    Returns
    Type Description
    Boolean
    Implements
    ICollidable.CalculateDistance(PointDistanceInput)

    CalculateDistance(PointDistanceInput, ref NativeList<DistanceHit>)

    Declaration
    public bool CalculateDistance(PointDistanceInput input, ref NativeList<DistanceHit> allHits)
    Parameters
    Type Name Description
    PointDistanceInput input
    NativeList<DistanceHit> allHits
    Returns
    Type Description
    Boolean
    Implements
    ICollidable.CalculateDistance(PointDistanceInput, ref NativeList<DistanceHit>)

    CalculateDistance(PointDistanceInput, out DistanceHit)

    Declaration
    public bool CalculateDistance(PointDistanceInput input, out DistanceHit closestHit)
    Parameters
    Type Name Description
    PointDistanceInput input
    DistanceHit closestHit
    Returns
    Type Description
    Boolean
    Implements
    ICollidable.CalculateDistance(PointDistanceInput, out DistanceHit)

    CalculateDistance<T>(ColliderDistanceInput, ref T)

    Declaration
    public bool CalculateDistance<T>(ColliderDistanceInput input, ref T collector)
        where T : struct, ICollector<DistanceHit>
    Parameters
    Type Name Description
    ColliderDistanceInput input
    T collector
    Returns
    Type Description
    Boolean
    Type Parameters
    Name Description
    T
    Implements
    ICollidable.CalculateDistance<T>(ColliderDistanceInput, ref T)

    CalculateDistance<T>(PointDistanceInput, ref T)

    Declaration
    public bool CalculateDistance<T>(PointDistanceInput input, ref T collector)
        where T : struct, ICollector<DistanceHit>
    Parameters
    Type Name Description
    PointDistanceInput input
    T collector
    Returns
    Type Description
    Boolean
    Type Parameters
    Name Description
    T
    Implements
    ICollidable.CalculateDistance<T>(PointDistanceInput, ref T)

    CastCollider(ColliderCastInput)

    Declaration
    public bool CastCollider(ColliderCastInput input)
    Parameters
    Type Name Description
    ColliderCastInput input
    Returns
    Type Description
    Boolean
    Implements
    ICollidable.CastCollider(ColliderCastInput)

    CastCollider(ColliderCastInput, ref NativeList<ColliderCastHit>)

    Declaration
    public bool CastCollider(ColliderCastInput input, ref NativeList<ColliderCastHit> allHits)
    Parameters
    Type Name Description
    ColliderCastInput input
    NativeList<ColliderCastHit> allHits
    Returns
    Type Description
    Boolean
    Implements
    ICollidable.CastCollider(ColliderCastInput, ref NativeList<ColliderCastHit>)

    CastCollider(ColliderCastInput, out ColliderCastHit)

    Declaration
    public bool CastCollider(ColliderCastInput input, out ColliderCastHit closestHit)
    Parameters
    Type Name Description
    ColliderCastInput input
    ColliderCastHit closestHit
    Returns
    Type Description
    Boolean
    Implements
    ICollidable.CastCollider(ColliderCastInput, out ColliderCastHit)

    CastCollider<T>(ColliderCastInput, ref T)

    Declaration
    public bool CastCollider<T>(ColliderCastInput input, ref T collector)
        where T : struct, ICollector<ColliderCastHit>
    Parameters
    Type Name Description
    ColliderCastInput input
    T collector
    Returns
    Type Description
    Boolean
    Type Parameters
    Name Description
    T
    Implements
    ICollidable.CastCollider<T>(ColliderCastInput, ref T)

    CastRay(RaycastInput)

    Declaration
    public bool CastRay(RaycastInput input)
    Parameters
    Type Name Description
    RaycastInput input
    Returns
    Type Description
    Boolean
    Implements
    ICollidable.CastRay(RaycastInput)

    CastRay(RaycastInput, ref NativeList<RaycastHit>)

    Declaration
    public bool CastRay(RaycastInput input, ref NativeList<RaycastHit> allHits)
    Parameters
    Type Name Description
    RaycastInput input
    NativeList<RaycastHit> allHits
    Returns
    Type Description
    Boolean
    Implements
    ICollidable.CastRay(RaycastInput, ref NativeList<RaycastHit>)

    CastRay(RaycastInput, out RaycastHit)

    Declaration
    public bool CastRay(RaycastInput input, out RaycastHit closestHit)
    Parameters
    Type Name Description
    RaycastInput input
    RaycastHit closestHit
    Returns
    Type Description
    Boolean
    Implements
    ICollidable.CastRay(RaycastInput, out RaycastHit)

    CastRay<T>(RaycastInput, ref T)

    Declaration
    public bool CastRay<T>(RaycastInput input, ref T collector)
        where T : struct, ICollector<RaycastHit>
    Parameters
    Type Name Description
    RaycastInput input
    T collector
    Returns
    Type Description
    Boolean
    Type Parameters
    Name Description
    T
    Implements
    ICollidable.CastRay<T>(RaycastInput, ref T)

    Create(NativeArray<float3>, ConvexHullGenerationParameters)

    Declaration
    public static BlobAssetReference<Collider> Create(NativeArray<float3> points, ConvexHullGenerationParameters generationParameters)
    Parameters
    Type Name Description
    NativeArray<Unity.Mathematics.float3> points
    ConvexHullGenerationParameters generationParameters
    Returns
    Type Description
    BlobAssetReference<Collider>

    Create(NativeArray<float3>, ConvexHullGenerationParameters, CollisionFilter)

    Declaration
    public static BlobAssetReference<Collider> Create(NativeArray<float3> points, ConvexHullGenerationParameters generationParameters, CollisionFilter filter)
    Parameters
    Type Name Description
    NativeArray<Unity.Mathematics.float3> points
    ConvexHullGenerationParameters generationParameters
    CollisionFilter filter
    Returns
    Type Description
    BlobAssetReference<Collider>

    Create(NativeArray<float3>, ConvexHullGenerationParameters, CollisionFilter, Material)

    Declaration
    public static BlobAssetReference<Collider> Create(NativeArray<float3> points, ConvexHullGenerationParameters generationParameters, CollisionFilter filter, Material material)
    Parameters
    Type Name Description
    NativeArray<Unity.Mathematics.float3> points
    ConvexHullGenerationParameters generationParameters
    CollisionFilter filter
    Material material
    Returns
    Type Description
    BlobAssetReference<Collider>
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