Interface BoundingVolumeHierarchy.IColliderDistanceLeafProcessor
Namespace: Unity.Physics
Syntax
public interface IColliderDistanceLeafProcessor
Methods
DistanceLeaf<T>(ColliderDistanceInput, Int32, ref T)
Declaration
bool DistanceLeaf<T>(ColliderDistanceInput input, int leafData, ref T collector)
where T : struct, ICollector<DistanceHit>
Parameters
Type | Name | Description |
---|---|---|
ColliderDistanceInput | input | |
Int32 | leafData | |
T | collector |
Returns
Type | Description |
---|---|
Boolean |
Type Parameters
Name | Description |
---|---|
T |