Interface ICollector<T>
Namespace: Unity.Physics
Syntax
public interface ICollector<T>
    where T : struct, IQueryResult
Type Parameters
| Name | Description | 
|---|---|
| T | 
Properties
EarlyOutOnFirstHit
Declaration
bool EarlyOutOnFirstHit { get; }
Property Value
| Type | Description | 
|---|---|
| Boolean | 
MaxFraction
Declaration
float MaxFraction { get; }
Property Value
| Type | Description | 
|---|---|
| Single | 
NumHits
Declaration
int NumHits { get; }
Property Value
| Type | Description | 
|---|---|
| Int32 | 
Methods
AddHit(T)
Declaration
bool AddHit(T hit)
Parameters
| Type | Name | Description | 
|---|---|---|
| T | hit | 
Returns
| Type | Description | 
|---|---|
| Boolean |