About Unity Physics
Use the Unity Physics package to benefit from a deterministic rigid body dynamics system and spatial query system that uses the Unity data oriented tech stack (DOTS).
This package is available as a preview, so it is not ready for production use. The features and documentation in this package might change before it is verified for release.
To install this package, follow the instructions in the Package Manager documentation.
This version of Unity Physics is compatible with the following versions of the Unity Editor:
- 2019.3 and later (recommended)
To get an overview of the Unity Physics system at a high level:
- Read through the Design Philosophy and Getting Started sections – and then further explore the concepts currently documented in the other sections.
- Get and use the Unity Physics Samples project, which includes use cases such as character controllers, ray cast driven cars, and examples of all the joints.