Class JointTests | Package Manager UI website
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    Class JointTests

    These tests generate random motions and joints, simulate them for several steps, then verifies that the joint error is nearly zero. Passing test does not necessarily mean good-looking joint behavior or stability for systems of multiple constraints, but the test will catch a lot of basic mathematical errors in the solver.

    Inheritance
    System.Object
    JointTests
    Namespace: Unity.Physics.Tests.Joints
    Syntax
    public class JointTests

    Methods

    BallAndSocketTest()

    Declaration
    public void BallAndSocketTest()

    FixedTest()

    Declaration
    public void FixedTest()

    HingeTest()

    Declaration
    public void HingeTest()

    LimitedHingeTest()

    Declaration
    public void LimitedHingeTest()

    PrismaticTest()

    Declaration
    public void PrismaticTest()

    StiffSpringTest()

    Declaration
    public void StiffSpringTest()
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    Generated by DocFX on 18 October 2023