Class JointTests
These tests generate random motions and joints, simulate them for several steps, then verifies that the joint error is nearly zero. Passing test does not necessarily mean good-looking joint behavior or stability for systems of multiple constraints, but the test will catch a lot of basic mathematical errors in the solver.
Inheritance
System.Object
JointTests
Namespace: Unity.Physics.Tests.Joints
Syntax
public class JointTests
Methods
BallAndSocketTest()
Declaration
public void BallAndSocketTest()
FixedTest()
Declaration
public void FixedTest()
HingeTest()
Declaration
public void HingeTest()
LimitedHingeTest()
Declaration
public void LimitedHingeTest()
PrismaticTest()
Declaration
public void PrismaticTest()
StiffSpringTest()
Declaration
public void StiffSpringTest()