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    Struct StaticLayerChangeInfo

    Namespace: Unity.Physics
    Syntax
    public struct StaticLayerChangeInfo

    Fields

    HaveStaticBodiesChangedArray

    Declaration
    public NativeArray<int> HaveStaticBodiesChangedArray
    Field Value
    Type Description
    NativeArray<System.Int32>

    NumStaticBodiesArray

    Declaration
    public NativeArray<int> NumStaticBodiesArray
    Field Value
    Type Description
    NativeArray<System.Int32>

    Properties

    HaveStaticBodiesChanged

    "Boolean" value indicating if static layer has changed compared to previous frame.

    Declaration
    public int HaveStaticBodiesChanged { get; set; }
    Property Value
    Type Description
    System.Int32

    NumStaticBodies

    Number of static bodies if HaveStaticBodiesChanged is true, zero otherwise.

    Declaration
    public int NumStaticBodies { get; set; }
    Property Value
    Type Description
    System.Int32

    Methods

    Deallocate()

    Declaration
    public void Deallocate()

    Init(Allocator)

    Declaration
    public void Init(Allocator allocator = null)
    Parameters
    Type Name Description
    Allocator allocator
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