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    Struct DisplayContactsJob

    Namespace: Unity.Physics.Authoring
    Syntax
    public struct DisplayContactsJob : IContactsJob

    Fields

    OutputStream

    Declaration
    public NativeArray<DebugStream.Context> OutputStream
    Field Value
    Type Description
    NativeArray<DebugStream.Context>

    Methods

    Execute(ref ModifiableContactHeader, ref ModifiableContactPoint)

    Declaration
    public void Execute(ref ModifiableContactHeader header, ref ModifiableContactPoint point)
    Parameters
    Type Name Description
    ModifiableContactHeader header
    ModifiableContactPoint point
    Implements
    IContactsJob.Execute(ref ModifiableContactHeader, ref ModifiableContactPoint)

    Extension Methods

    IContactsJobExtensions.Schedule<T>(T, ISimulation, ref PhysicsWorld, JobHandle)
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