Struct SimulationContext
Namespace: Unity.Physics
Syntax
public struct SimulationContext : IDisposable
Properties
CollisionEvents
Declaration
public CollisionEvents CollisionEvents { get; }
Property Value
Type | Description |
---|---|
CollisionEvents |
TriggerEvents
Declaration
public TriggerEvents TriggerEvents { get; }
Property Value
Type | Description |
---|---|
TriggerEvents |
Methods
Dispose()
Declaration
public void Dispose()
Reset(SimulationStepInput)
Declaration
public void Reset(SimulationStepInput stepInput)
Parameters
Type | Name | Description |
---|---|---|
SimulationStepInput | stepInput |