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    Class SamplerState

    Encapsulates the random state that all samplers mutate when generating random values

    Inheritance
    object
    SamplerState
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEngine.Perception.Randomization.Samplers
    Assembly: solution.dll
    Syntax
    public static class SamplerState

    Fields

    Name Description
    randomState

    The central random state that all samplers mutate when generating random numbers

    Methods

    Name Description
    CreateGenerator()

    Creates a random number generator seeded with a unique random state

    NextRandomState()

    Generates a new random state and overwrites the old random state with the newly generated value

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