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    Field applyRootMotion

    Apply the root motion to the animator. If true, if an animation has a rotation translation and/or rotation that will be applied to the labeled model, which means that the model maybe move to a new position. If false, then the model will stay at its current position/rotation.

    Namespace: UnityEngine.Perception.Randomization.Randomizers.SampleRandomizers.Tags
    Assembly: solution.dll
    Syntax
    public bool applyRootMotion
    Returns
    Type Description
    bool
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