Field applyRootMotion
Apply the root motion to the animator. If true, if an animation has a rotation translation and/or rotation that will be applied to the labeled model, which means that the model maybe move to a new position. If false, then the model will stay at its current position/rotation.
Namespace: UnityEngine.Perception.Randomization.Randomizers.SampleRandomizers.Tags
Assembly: solution.dll
Syntax
public bool applyRootMotion
Returns
Type | Description |
---|---|
bool |