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    Field simulationDeltaTime

    The simulation frame time (seconds) for this camera. E.g. 0.0166 translates to 60 frames per second. This will be used as Unity's captureDeltaTime, causing a fixed number of frames to be generated for each second of elapsed simulation time regardless of the capabilities of the underlying hardware.

    Namespace: UnityEngine.Perception.GroundTruth
    Assembly: solution.dll
    Syntax
    public float simulationDeltaTime
    Returns
    Type Description
    float
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