Field simulationDeltaTime
The simulation frame time (seconds) for this camera. E.g. 0.0166 translates to 60 frames per second. This will be used as Unity's captureDeltaTime, causing a fixed number of frames to be generated for each second of elapsed simulation time regardless of the capabilities of the underlying hardware.
Namespace: UnityEngine.Perception.GroundTruth
Assembly: solution.dll
Syntax
public float simulationDeltaTime
Returns
Type | Description |
---|---|
float |