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    Struct BoundingBox3DLabeler.BoxData

    Each 3D bounding box data record maps a tuple of (instance, label) to translation, size and rotation that draws a 3D bounding box, as well as velocity and acceleration (optional) of the 3D bounding box. All location data is given with respect to the sensor coordinate system.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: UnityEngine.Perception.GroundTruth
    Assembly: solution.dll
    Syntax
    [Serializable]
    public struct BoundingBox3DLabeler.BoxData
    Remarks

    Currently not supporting exporting velocity and acceleration. Both values will be null.

    Fields

    Name Description
    acceleration

    [optional]: 3d bounding box acceleration in meters per second^2 as a_x, a_y, a_z

    instance_id

    UUID of the instance

    label_id

    Integer identifier of the label

    label_name

    String identifier of the label

    rotation

    3d bounding box orientation as quaternion: w, x, y, z

    size

    3d bounding box size in meters as width, length, height

    translation

    3d bounding box's center location in meters as center_x, center_y, center_z with respect to global coordinate system

    velocity

    [optional]: 3d bounding box velocity in meters per second as v_x, v_y, v_z

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