Struct BoundingBox3DLabeler.BoxData
Each 3D bounding box data record maps a tuple of (instance, label) to translation, size and rotation that draws a 3D bounding box, as well as velocity and acceleration (optional) of the 3D bounding box. All location data is given with respect to the sensor coordinate system.
Inherited Members
Namespace: UnityEngine.Perception.GroundTruth
Assembly: solution.dll
Syntax
[Serializable]
public struct BoundingBox3DLabeler.BoxData
Remarks
Currently not supporting exporting velocity and acceleration. Both values will be null.
Fields
Name | Description |
---|---|
acceleration | [optional]: 3d bounding box acceleration in meters per second^2 as a_x, a_y, a_z |
instance_id | UUID of the instance |
label_id | Integer identifier of the label |
label_name | String identifier of the label |
rotation | 3d bounding box orientation as quaternion: w, x, y, z |
size | 3d bounding box size in meters as width, length, height |
translation | 3d bounding box's center location in meters as center_x, center_y, center_z with respect to global coordinate system |
velocity | [optional]: 3d bounding box velocity in meters per second as v_x, v_y, v_z |