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    Struct ConstantSampler

    Returns a constant value when sampled

    Implements
    ISampler
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: UnityEngine.Experimental.Perception.Randomization.Samplers
    Assembly: solution.dll
    Syntax
    [Serializable]
    public struct ConstantSampler : ISampler

    Constructors

    Name Description
    ConstantSampler(float)

    Constructs a new ConstantSampler

    Fields

    Name Description
    value

    The value from which samples will be generated

    Properties

    Name Description
    baseSeed

    The base seed used to initialize this sampler's state. Note that ConstantSamplers do not utilize a baseSeed.

    range

    A range bounding the values generated by this sampler

    state

    The current random state of this sampler. Note that ConstantSamplers do not utilize a random state.

    Methods

    Name Description
    IterateState(int)

    Deterministically offsets a sampler's state. Note that ConstantSamplers do not have a state to iterate.

    ResetState()

    Resets a sampler's state to its base random seed. Note that there is no state to reset for ConstantSamplers.

    Sample()

    Generates one sample

    Samples(int, out JobHandle)

    Schedules a job to generate an array of samples

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