Class BackgroundObjectPlacementRandomizer | Perception | 0.5.0-preview.1
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    Class BackgroundObjectPlacementRandomizer

    Creates multiple layers of evenly distributed but randomly placed objects

    Inheritance
    Object
    Randomizer
    BackgroundObjectPlacementRandomizer
    Inherited Members
    Randomizer.enabled
    Randomizer.scenario
    Randomizer.tagManager
    Randomizer.OnCreate()
    Randomizer.OnScenarioComplete()
    Randomizer.OnStartRunning()
    Randomizer.OnStopRunning()
    Randomizer.OnUpdate()
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEngine.Experimental.Perception.Randomization.Randomizers.SampleRandomizers
    Syntax
    [Serializable]
    [AddRandomizerMenu("Perception/Background Object Placement Randomizer")]
    public class BackgroundObjectPlacementRandomizer : Randomizer

    Fields

    depth

    The Z offset component applied to all generated background layers

    Declaration
    public float depth
    Field Value
    Type Description
    Single

    layerCount

    The number of background layers to generate

    Declaration
    public int layerCount
    Field Value
    Type Description
    Int32

    placementArea

    The 2D size of the generated background layers

    Declaration
    public Vector2 placementArea
    Field Value
    Type Description
    Vector2

    prefabs

    A categorical parameter for sampling random prefabs to place

    Declaration
    public GameObjectParameter prefabs
    Field Value
    Type Description
    GameObjectParameter

    separationDistance

    The minimum distance between placed background objects

    Declaration
    public float separationDistance
    Field Value
    Type Description
    Single

    Methods

    OnIterationEnd()

    Deletes generated background objects after each scenario iteration is complete

    Declaration
    protected override void OnIterationEnd()
    Overrides
    Randomizer.OnIterationEnd()

    OnIterationStart()

    Generates background layers of objects at the start of each scenario iteration

    Declaration
    protected override void OnIterationStart()
    Overrides
    Randomizer.OnIterationStart()
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