Class FloatParameter | Perception | 0.5.0-preview.1
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    Class FloatParameter

    A numeric parameter for generating float samples

    Inheritance
    Object
    Parameter
    NumericParameter<Single>
    FloatParameter
    Inherited Members
    NumericParameter<Single>.sampleType
    NumericParameter<Single>.GenericSample()
    NumericParameter<Single>.Validate()
    Parameter.GetDisplayName(Type)
    Parameter.ResetState()
    Parameter.IterateState(Int32)
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: UnityEngine.Experimental.Perception.Randomization.Parameters
    Syntax
    [Serializable]
    public class FloatParameter : NumericParameter<float>

    Fields

    value

    The sampler used to generate random float values

    Declaration
    [SerializeReference]
    public ISampler value
    Field Value
    Type Description
    ISampler

    Methods

    Sample()

    Generates a float sample

    Declaration
    public override float Sample()
    Returns
    Type Description
    Single

    The generated sample

    Overrides
    UnityEngine.Experimental.Perception.Randomization.Parameters.NumericParameter<System.Single>.Sample()

    Samples(Int32, out JobHandle)

    Schedules a job to generate an array of samples

    Declaration
    public override NativeArray<float> Samples(int sampleCount, out JobHandle jobHandle)
    Parameters
    Type Name Description
    Int32 sampleCount

    The number of samples to generate

    JobHandle jobHandle

    The handle of the scheduled job

    Returns
    Type Description
    NativeArray<Single>

    A NativeArray of samples

    Overrides
    UnityEngine.Experimental.Perception.Randomization.Parameters.NumericParameter<System.Single>.Samples(System.Int32, Unity.Jobs.JobHandle)
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