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    Class RenderedObjectInfoGenerator

    A CPU-based pass which computes bounding box and pixel counts per-object from instance segmentation images

    Inheritance
    object
    RenderedObjectInfoGenerator
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEngine.Perception.GroundTruth
    Assembly: solution.dll
    Syntax
    public class RenderedObjectInfoGenerator

    Methods

    Name Description
    Compute(NativeArray<uint>, int, BoundingBoxOrigin, out NativeArray<RenderedObjectInfo>, Allocator)

    Compute RenderedObjectInfo for each visible object in the given instance segmentation image. InstanceSegmentationRawData should be the raw data from a texture filled by InstanceSegmentationUrpPass or InstanceSegmentationPass using the same LabelingConfiguration that was passed into this object.

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