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    Class SimulationMetadata

    Inheritance
    Object
    Metadata
    SimulationMetadata
    Inherited Members
    Metadata.ToMessage(IMessageBuilder)
    Metadata.Add(String, Int32)
    Metadata.Add(String, Single)
    Metadata.Add(String, UInt32)
    Metadata.Add(String, String)
    Metadata.Add(String, Boolean)
    Metadata.Add(String, Metadata)
    Metadata.Add(String, IEnumerable<Int32>)
    Metadata.Add(String, IEnumerable<Single>)
    Metadata.Add(String, IEnumerable<String>)
    Metadata.Add(String, IEnumerable<Boolean>)
    Metadata.Add(String, IEnumerable<Metadata>)
    Metadata.GetInt(String)
    Metadata.TryGetValue(String, Int32)
    Metadata.GetFloat(String)
    Metadata.TryGetValue(String, Single)
    Metadata.GetString(String)
    Metadata.TryGetValue(String, String)
    Metadata.GetUInt(String)
    Metadata.TryGetValue(String, UInt32)
    Metadata.GetBool(String)
    Metadata.TryGetValue(String, Boolean)
    Metadata.GetSubMetadata(String)
    Metadata.TryGetValue(String, Metadata)
    Metadata.GetIntArray(String)
    Metadata.TryGetValue(String, Int32[])
    Metadata.GetFloatArray(String)
    Metadata.TryGetValue(String, Single[])
    Metadata.GetStringArray(String)
    Metadata.TryGetValue(String, String[])
    Metadata.GetBoolArray(String)
    Metadata.TryGetValue(String, Boolean[])
    Metadata.GetSubMetadataArray(String)
    Metadata.TryGetValue(String, Metadata[])
    Namespace: UnityEngine.Perception.GroundTruth.DataModel
    Syntax
    public class SimulationMetadata : Metadata, IMessageProducer

    Constructors

    SimulationMetadata()

    Creates a new simulation metadata

    Declaration
    public SimulationMetadata()

    Properties

    perceptionVersion

    The version of the perception package used to generate the data.

    Declaration
    public string perceptionVersion { get; set; }
    Property Value
    Type Description
    String

    renderPipeline

    The render pipeline used to create the data. Currently either URP or HDRP.

    Declaration
    public string renderPipeline { get; }
    Property Value
    Type Description
    String

    unityVersion

    The version of the Unity editor executing the simulation.

    Declaration
    public string unityVersion { get; set; }
    Property Value
    Type Description
    String
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