Class MemberAdded
Syntax
public class MemberAdded : APIChangeBase<IMemberDefinition>, IAPIChange
Constructors
MemberAdded(IMemberDefinition, IMemberDefinition, String)
Declaration
public MemberAdded(IMemberDefinition current, IMemberDefinition overrides, string dataToBeHashed)
Parameters
Type |
Name |
Description |
IMemberDefinition |
current |
|
IMemberDefinition |
overrides |
|
String |
dataToBeHashed |
|
MemberAdded(IMemberDefinition, String)
Declaration
public MemberAdded(IMemberDefinition current, string dataToBeHashed)
Parameters
Type |
Name |
Description |
IMemberDefinition |
current |
|
String |
dataToBeHashed |
|
Properties
Overrides
Declaration
public IMemberDefinition Overrides { get; }
Property Value
Type |
Description |
IMemberDefinition |
|
Methods
Accept(IAPIChangeVisitor)
Declaration
public override void Accept(IAPIChangeVisitor visitor)
Parameters
Overrides
Unity.APIComparison.Framework.Changes.APIChangeBase<IMemberDefinition>.Accept(Unity.APIComparison.Framework.Changes.IAPIChangeVisitor)
IsAdd()
Declaration
public override bool IsAdd()
Returns
Overrides
Unity.APIComparison.Framework.Changes.APIChangeBase<IMemberDefinition>.IsAdd()