docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class GlobStringReader

    Inheritance
    object
    MarshalByRefObject
    TextReader
    StringReader
    GlobStringReader
    Implements
    IDisposable
    Inherited Members
    StringReader.Close()
    StringReader.Dispose(bool)
    StringReader.Peek()
    StringReader.Read(Span<char>)
    StringReader.ReadBlock(Span<char>)
    StringReader.ReadLineAsync()
    StringReader.ReadToEndAsync()
    StringReader.ReadBlockAsync(char[], int, int)
    StringReader.ReadBlockAsync(Memory<char>, CancellationToken)
    StringReader.ReadAsync(char[], int, int)
    StringReader.ReadAsync(Memory<char>, CancellationToken)
    TextReader.Null
    TextReader.Dispose()
    TextReader.Synchronized(TextReader)
    MarshalByRefObject.GetLifetimeService()
    MarshalByRefObject.InitializeLifetimeService()
    MarshalByRefObject.MemberwiseClone(bool)
    object.GetType()
    object.MemberwiseClone()
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    Namespace: DotNet.Globbing
    Assembly: DotNet.Glob.dll
    Syntax
    public class GlobStringReader : StringReader, IDisposable

    Constructors

    Name Description
    GlobStringReader(string)

    Fields

    Name Description
    AllowedNonAlphaNumericChars
    BeginningOfTokenCharacters

    Tokens can start with the following characters.

    CloseBracketChar
    DashChar
    ExclamationMarkChar
    FailedRead
    NullChar
    OpenBracketChar
    QuestionMarkChar
    StarChar

    Properties

    Name Description
    CurrentChar

    The current character

    CurrentIndex

    The index of the current character

    HasReachedEnd

    Has the Command Reader reached the end of the file

    IsBeginningOfDirectoryWildcard
    IsBeginningOfRangeOrList
    IsEndOfRangeOrList
    IsSingleCharacterMatch
    IsWhiteSpace

    Is current character WhiteSpace

    IsWildcardCharacterMatch
    LastChar

    The previous character

    Methods

    Name Description
    IsNotStartOfToken(char)
    IsPathSeparator()
    IsPathSeparator(char)
    PeekChar()

    Peek at the next character

    Read()
    Read(char[], int, int)
    ReadBlock(char[], int, int)
    ReadChar()
    ReadLine()
    ReadPathSegment()
    ReadToEnd()
    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)