Struct SwitchPredictionSmoothingSystem
System that manage the prediction transition for all ghost that present a SwitchPredictionSmoothing components.
The system applying a visual smoohting to the ghost, by modifying the entity LocalToWorld matrix. When the transition is completed, the system removes the SwitchPredictionSmoothing component.
Implements
ISystem
Inherited Members
Namespace: Unity.Netcode
Assembly: Unity.NetCode.dll
Syntax
[BurstCompile]
[MovedFrom(true, "Unity.NetCode", null, null)]
public struct SwitchPredictionSmoothingSystem : ISystem
Methods
OnCreate(ref SystemState)
Declaration
[BurstCompile]
public void OnCreate(ref SystemState state)
Parameters
| Type | Name | Description |
|---|---|---|
| SystemState | state |
OnUpdate(ref SystemState)
Declaration
[BurstCompile]
public void OnUpdate(ref SystemState state)
Parameters
| Type | Name | Description |
|---|---|---|
| SystemState | state |
Implements
ISystem