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    Struct SpawnedGhostEntityMap

    Singleton entity used store the entities references for all the spawned ghost.

    Implements
    IComponentData
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Netcode
    Assembly: Unity.NetCode.dll
    Syntax
    [MovedFrom(true, "Unity.NetCode", null, null)]
    public struct SpawnedGhostEntityMap : IComponentData

    Fields

    Value

    Updated by the GhostReceiveSystem and the GhostSendSystem when a ghost is spawned/despawned, let you retrieve the spawned ghost entity reference from the ghost SpawnedGhost identity.

    Declaration
    public NativeParallelHashMap<SpawnedGhost, Entity>.ReadOnly Value
    Field Value
    Type Description
    NativeParallelHashMap<SpawnedGhost, Entity>.ReadOnly

    Implements

    IComponentData
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