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    Class PredictedFixedStepSimulationSystemGroup

    A fixed update group inside the ghost prediction. This is equivalent to FixedStepSimulationSystemGroup but for prediction. The fixed update group can have a higher update frequency than the rest of the prediction, and it does not do partial ticks.

    Note: This SystemGroup is intentionally added to non-netcode worlds, to help enable single-player testing.

    Inheritance
    object
    PredictedFixedStepSimulationSystemGroup
    Namespace: Unity.Netcode
    Assembly: Unity.NetCode.dll
    Syntax
    [MovedFrom(true, "Unity.NetCode", null, null)]
    public class PredictedFixedStepSimulationSystemGroup : ComponentSystemGroup

    Properties

    Timestep

    Set the timestep used by this group, in seconds. The default value is 1/60 seconds.

    Declaration
    public float Timestep { get; set; }
    Property Value
    Type Description
    float
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