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    Class PreLateUpdateCommandBufferSystem

    Pre LateUpdate ECB that also exists on server worlds in addition to client worlds. Useful to integrate with GameObject events (like OnDestroy) for example.

    Inheritance
    object
    PreLateUpdateCommandBufferSystem
    Namespace: Unity.Netcode
    Assembly: Unity.NetCode.dll
    Syntax
    [MovedFrom(true, "Unity.NetCode", null, null)]
    public sealed class PreLateUpdateCommandBufferSystem : EntityCommandBufferSystem
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