Class PreLateUpdateCommandBufferSystem
Pre LateUpdate ECB that also exists on server worlds in addition to client worlds. Useful to integrate with GameObject events (like OnDestroy) for example.
Namespace: Unity.Netcode
Assembly: Unity.NetCode.dll
Syntax
[MovedFrom(true, "Unity.NetCode", null, null)]
public sealed class PreLateUpdateCommandBufferSystem : EntityCommandBufferSystem