Struct PendingSpawnPlaceholder
Component on the client signaling that an entity is a placeholder for a "not yet spawned" ghost. I.e. Not yet a "real" ghost.
Implements
IComponentData
Inherited Members
Namespace: Unity.Netcode
Assembly: Unity.NetCode.dll
Syntax
[MovedFrom(true, "Unity.NetCode", null, null)]
public struct PendingSpawnPlaceholder : IComponentData
Remarks
Note: If you query for GhostInstance's without excluding this component, your query will return placeholder ghosts (unless manually excluded).
Implements
IComponentData