Struct NetworkStreamRequestListen
A component that can be added to a new entity to start listening to a new connection instead of calling Listen(NetworkEndpoint)
Implements
IComponentData
Inherited Members
Namespace: Unity.Netcode
Assembly: Unity.NetCode.dll
Syntax
[MovedFrom(true, "Unity.NetCode", null, null)]
public struct NetworkStreamRequestListen : IComponentData
Fields
Endpoint
The remote server address.
Declaration
public NetworkEndpoint Endpoint
Field Value
| Type | Description |
|---|---|
| NetworkEndpoint |
Implements
IComponentData