Struct NetworkStreamInGame
A component used to signal that a connection should send and receive snapshots and commands. Before adding this component the connection only processes RPCs. Must be Added by game logic to start sending snapshots and commands.
Implements
IComponentData
Inherited Members
Namespace: Unity.Netcode
Assembly: Unity.NetCode.dll
Syntax
[MovedFrom(true, "Unity.NetCode", null, null)]
public struct NetworkStreamInGame : IComponentData
Implements
IComponentData