Struct UpdateNetworkTimeSystem
System in charge of updating some network time values in advance, so they can be used outside the normal SimulationSystemGroup. For example, in GhostBehaviour's Update. In order to get IsOffFrame, make sure your system executes after this system.
Implements
ISystem
Inherited Members
Namespace: Unity.Netcode.NetcodeTime
Assembly: Unity.NetCode.dll
Syntax
[MovedFrom(true, "Unity.NetCode", null, null)]
public struct UpdateNetworkTimeSystem : ISystem
Methods
OnUpdate(ref SystemState)
Declaration
public void OnUpdate(ref SystemState state)
Parameters
| Type | Name | Description |
|---|---|---|
| SystemState | state |
Implements
ISystem