Struct NetcodeSmoothHostLocalToWorld
Use this component to signal whether you want Netcode to smooth your single world host transforms for you or not. Added on ghosts while in single world host mode if enabled on your prefab, but can be stripped in the GhostAuthoring component or by disabling this component. Not applicable to binary worlds - this component simply will not be added to ghosts on them. Note: This WriteGroup overrides smoothing applied by Unity.Physics.
Implements
IComponentData
Inherited Members
Namespace: Unity.Netcode
Assembly: Unity.NetCode.dll
Syntax
public struct NetcodeSmoothHostLocalToWorld : IComponentData
Implements
IComponentData