Struct NetcodeConfigConstants
Constants used as default values for netcode config options.
Inherited Members
Namespace: Unity.Netcode
Assembly: Unity.NetCode.dll
Syntax
public struct NetcodeConfigConstants
Fields
ClientReceiveQueueCapacity
Capacity of the receive queue (per pipeline-stage) on the client. This should be the maximum number of in-flight packets expected to be received by the client - from the server - during a worst-case frame (like if the client executable stalls).
Declaration
public const int ClientReceiveQueueCapacity = 64
Field Value
| Type | Description |
|---|---|
| int |
ClientSendQueueCapacity
Capacity of the send queue (per pipeline-stage) on the client. This should be the maximum number of packets expected to be sent by the client, per pipeline-stage, in a single update (i.e. each render frame).
Declaration
public const int ClientSendQueueCapacity = 64
Field Value
| Type | Description |
|---|---|
| int |
GhostPrefabLoadingTimeout
Default amount of time after which a missing ghost prefab on the client will result in an error and forced disconnect from the server.
Declaration
public const int GhostPrefabLoadingTimeout = 0
Field Value
| Type | Description |
|---|---|
| int | Timeout in seconds. |